Adaptive Presentation - Introduction to Adaptive Layout - raywenderlich.com

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Learn about Adaptive Presentation and how a view controller can control its own presentation style at run time based on the current trait collection or any other conditions.

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Supporting any size display or orientation of a device allows you to create a great user experience with your app. With View Controllers in iOS and Auto Layout in Xcode, it’s now even easier for you to adapt your user interface to context and different sized devices.

The introduction of Adaptive Layout caused a huge paradigm shift for iOS app designers. When designing your app, you can now create a single layout, which works on all current iOS devices – without crufty platform-specific code!

An adaptive interface is one that makes the best use of the available space. Being adaptive means being able to adjust your content so that it fits well on any iOS device. The adaptive model in iOS supports simple but dynamic ways to rearrange and resize your content in response to changes. When you take advantage of this model, a single app can adapt to dramatically different screen sizes (as illustrated in Figure 12-1) with very little extra code.

An important tool for building adaptive interfaces is Auto Layout. Using Auto Layout, you define rules (known as constraints) that govern the layout of your view controller’s views. You can create these rules visually in Interface Builder or programmatically in your code. When the size of a parent view changes, iOS automatically resizes and repositions the rest of your views according to the constraints you specified.

Traits are another important component of the adaptive model. Traits describe the environment in which your view controllers and views must operate. Traits help you make high-level decisions about your interface.

The Role of Traits

When constraints alone are not enough to manage layout, your view controllers have several opportunities to make changes. View controllers, views, and a few other objects manage a collection of traits that specify the current environment associated with that object. Table 12-1 describes the traits and how you use them to affect your user interface.

Use traits to make decisions about how to present your user interface. When building your interface in Interface Builder, use traits to change the views and images that you display or use them to apply different sets of constraints. Many UIKit classes, like UIImageAsset, tailor the information they provide using the traits you specify.

Here are some tips to help you understand when to use different types of traits:

Use size classes to make coarse changes to your interface. Size class changes are an appropriate time to add or remove views, add or remove child view controllers, or change your layout constraints. You can also do nothing and let your interface adapt automatically using its existing layout constraints.

Never assume that a size class corresponds to the specific width or height of a view. Your view controllers’ size classes can change for many reasons. For example, a container view controller on iPhone might make one of its children horizontally regular to force it to display its contents differently.

Use Interface Builder to specify different layout constraints for each size class, as appropriate. Using Interface Builder to specify constraints is much simpler than adding and removing constraints yourself. View controllers automatically handle size class changes by applying the appropriate constraints from their storyboard. For information about configuring layout constraints for different size classes, see Configuring Your Storyboard to Handle Different Size Classes.

Avoid using idiom information to make decisions about the layout or content of your interface. Apps running on iPad and iPhone should generally display the same information and should use size classes to make layout decisions.

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Yasser Mabrouk Abdelaziz . 2019-09-11
please how can i download the source code
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sachin yadav . 2017-07-11
really amazing and good content video
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